Academic Background
Master’s Degree in Video Game Design Universidad Complutense de Madrid Madrid, Spain
September 2024
Bachelor of Fine Arts in Visual Media Arts
Emerson College
Boston, MA, USA
May 2019
Skills
Languages
Spanish | Native
English | Native
Japanese | Beginner (N2)
Skills & Interests
Level design, graphic design, 3D modeling and rendering, digital marketing, video production, customer service, digital illustration, music production
Game Engines & 3D Software
Unity, Unreal Engine, Blender, Autodesk Maya, FMOD
Audio-Visual Software
Adobe Creative Cloud (Photoshop, Illustrator, Indesign, Premiere Pro, After Effects, Lightroom)
Protools, Logic Pro X, Garageband
Avid MediaComposer, Final Cut Pro
Additional Tools
Microsoft Office (Word, Excel, Powerpoint), G suite, Meta Ad Manager
PATRICIO GIL BARRERA
WORK EXPERIENCE
Content Creator
EDASI DRIVE | Monterrey, Mexico | 2022-2023
Planning and implementation of advertisement campaigns, as well as the corresponding graphic design, video production and/or product photography.
Crafting of visual content for social media posts and online store.
Social media management, as well as handling of campaigns meant for Google and Facebook ads, culminating in a 50% increase in followers across the board.
Content Producer
KENWORTH DE MONTERREY | Apodaca, Mexico | 2019 – 2022
Filming video and recording audio for marketing purposes (infomercials, short series), as well as editing all video content.
Weekly planning, recording, and editing of published podcast “Kenworth, al aire!”
Content creation and graphic design for social media.
Corporate event planning as part of the marketing team.
Locating and organizing documents and files in order to coincide with the requirements of the Mexican anti-corruption laws.
Show Host, Music Staff Writer
WECB, Emerson’s Underground Radio | Boston, MA, USA | 2014 - 2018
Host of several shows throughout the years, including Ondas Alternativas, Twang, and Mixtape’d.
Writer and music critic for station magazine and blog.
VIDEO GAME PROJECTS
Game Designer
SCYLA | Steam Page | Link to page | July 2024
A 3D third-person underwater exploration adventure inspired by the works of Lovecraft. Uses Unreal Engine. Made in Unreal Engine. Published on Steam as a free demo.
Defined and detailed the principal game mechanics, including the main shooting mechanic.
Prepared design documents, focusing mostly on level design and world map layout.
Developed the plot and lore of the story.
Art Director
MATRYOSHKA! | itch.io Page | Link to page | August 2024
Puzzle game inspired by the concept of “built-to-scale” using matryoshkas of interchangeable sizes as its main mechanic.
Role as art director. Creation of all models, materials and textures.
Participated in GMTK Game Jam 2024, where it managed to be within the top 10% in the official ranking.
Game Director and Principal Designer
MISTRUST | Link to page | May 2019
Individual work project.
Escape-room implemented within virtual reality. It was presented during the Virtual Me exhibition at the Emerson College campuses in Boston and Los Angeles.
Game Director and Principal Designer
SANDCASTLE HUSSLE | Link to page | May 2018
Individual project.
Composition of the soundtrack.
Modeling of all assets and textures.